If the drop algorithm figures out the ilvl of the drop and makes a rarity roll, and then just rolls against all possible items that match, then no, it’s just random. It’s perfectly reasonable to think that might be the case. Parts of a set may probably have significantly different drop-chances I don’t think sets were ever meant to be assembled on a single pass through they’re a reward for repeated play, or active trading. If you have 1,000,000 people flip a coin 8 times each, we’d expect about 4000 of them to get 8 heads in a row. Law of large numbers cuts both ways: with thousands of people playing Grim Dawn some of them are going to get streaks the weied thing would be if that didn’t happen. That looks like what we’d expect from random distribution. So, my numbers are also imbalanced, but differently from yours. It’s just that my numbers make me think that the parts of a set may probably have significantly different drop-chances, and I would like to know if that’s really the case or if my personal experience is just not representative. I don’t expect Crate to reinvent item sets. Item sets have always, consistently since their very introduction into ARPGs, been an awkward concept with it’s problems always remaining the same. It’s not about fundamentally redesigning how set items work in GD. Which brings me to clarify what I’m after here. Perhaps I should have chosen a different title, perhaps something like “ GD sucks balls and THESE 50 features HAVE TO be implemented immediately”? Which makes me feel a little sad because we three all basically agree but then again seem to have had very different experiences - it would be nice if more people would share their experiences here so that we could get a better picture of how the situation really is.īut I guess this topic just is not controversial enough to really get a discussion going. On the other hand I consider myself a player with “many toons” as powbam put it, and I still got problems completing sets of that low- to mid-level range. ![]() Maybe that’s the reason why I have found (and completed) many more sets than Yawgmoth? Leveling up that many characters already makes me farm low- to mid-level areas more often than the usual player, I guess. To put my numbers into perspective - I am at 1000+ hours into the game, usually playing pretty casually (self-found), alternating between about two dozen characters. You just outlevel the enemies that can drop those items so quickly that it may become next to impossible to even complete a low-level set without either grinding low-level areas or trading with other players, which both are not what seems to be expected of the vast majority of the player base. ![]() Yes, that’s nine “Shoulderguards of Perdition” but not a single “Shield of Perdition”, but perhaps I really just had bad luck?ĭo your experiences with set item drop rates match mine? In particular - do the numbers I gave for those two sets at least roughly correspond with the drop rates that you have seen for these set items?īecause if my numbers should be more or less representative, I think that respective drop-chances should be tweaked to make it more easy to complete a low- to mid-level set. As an example the “Perdition” and the “The Apothecary” sets, because I’m sure how many of each item I have found with these sets. I’ve seen this pattern with a few (but not all) sets. ![]() I just realized again how different the chances to drop for some of the items of a set seem to be.
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